It is in no way well architected or "good", but provides the most basic possible template I could think of after being baffled by the complexity of the new Standard Assets FPS controller released by ...
In this article, we continue developing a character controller for a 2D platformer in Unity, thoroughly examining each step of configuring and optimizing controls. In the previous article, “How to ...
(Oct 20 2017): USBcycle is ready for public download... The project is complete (this version) and working, but could do with improved documentation and packaging (ongoing). Youtube video is probably ...