An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
Following the previous installment (Part 0), this series is a candid account of the journey to releasing an app that was built almost entirely using Claude Artifacts. Since long articles can be tiring ...
A Lovelace custom card for placing Home Assistant entities on a 3D model and rendering physically-based lighting directly in the browser. Load a .glb, switch to Edit Mode, select an entity from the ...
In this project, you will implement the first part of a skinning system in WebGL -- a way to animate a 3D model by manipulating "bones" embedded inside the model. To deform the model using skinning, ...
Vibemap is a city discovery app that connects you with meaningful places, experiences, and people that match your vibe. Until recently, developing geospatial apps beyond a 2D map required a ...
Networks are one of the most common ways to represent biological systems as complex sets of binary interactions or relations between different bioentities. In this article, we discuss the basic graph ...
Recent years have seen massive, distributed datasets become the norm in neuroimaging research, and the methodologies used to analyze them have, in response, become more collaborative and exploratory.