You want to carry over the score to the next scene, You don't want to recreate the GameManager every time. These are common scenarios. Normally, in Unity, when a new scene is loaded, the objects in ...
This script allows you to change the pivot point of an object without having to create an empty GameObject as the pivot point. There are two types of pivot adjustments: a. If the object does not have ...
REQUIRED assetBundle Filepath to the AssetBundle you wish to load. The path begins at GameData. Below this table are instructions on how to export an AssetBundle from Unity. REQUIRED prefab The name ...