Inspired of Ryan Hipple's talk from Unite 2017 this project features a set of tiny composible "Atoms" that improve modularity in your project. The general approach to building scripts in Unity often ...
️ Save editor window for editing the save data in edit mode ️ Save captures to load save states in the editor The asset is developed and maintained in 2020.3.x and make use of available .Net updates ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...