Simply put, asynchronous processing is a mechanism that allows other processes to continue running while waiting for a specific task to complete. Unity executes the necessary processes within a single ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
NuLua (pronounced like "new Lua") is a new Lua library for .NET / Unity. It provides common abstractions for using Lua from C#, as well as bindings and high-level APIs for each runtime. Caution This ...
"I'm home" — with just those words, it remembers everything, from my personality to the operational rules, and is waiting for me. What I'm introducing today is a custom plugin called session-init that ...