You can learn all about brainCloud and find a few tutorials here: The video originally showed you a table that linked to the Releases page to download the library's ...
A Component adds behavior or properties to a GameObject. You stack components to define what an object is and what it does. As is mentioned before, every GameObject at the very list has a Transform ...
Unity is a prime example of this. So when you are learning Unity, you will find that there are overwhelmingly more situations where you think "it's easier to manage by attaching as parts" than "I'm in ...