The drawing logic is platform-neutral (src/gfxterm.c) behind a small driver interface (src/gfxdrv.h), with one driver per platform: Text is rasterized once into a GPU glyph atlas and drawn as textured ...
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Start by creating a new model or converting an existing cube-based project into a Java Block Sequence. Create an animation. Right-click your animation. Click Export Java Block Sequence from the ...
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