ERNEST, short for Exploration Rover for Navigating Extreme Sloped Terrain, is a small prototype rover built to be more capable of traversing across rugged terrain for future missi ...
Abstract: Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algorithms that ...
May Day no longer carries the urgency it once did. For many in Gen Z, International Workers’ Day is little more than a symbolic holiday — detached from its origins in the Haymarket Affair and from the ...
Divirod and Oki Electric Industry (OKI) have completed a project to monitor landslide risk and slope stability across vulnerable areas in the Fukuoka Prefecture of Japan. The project deployed ...
Researchers at the International Institute of Information Technology Bangalore (IIIT-B) are using machine learning and mathematics to tackle one of renewable energy’s toughest problems - how to ...
Abstract: This article explores game terrain generation technology based on noise algorithms. Specifically, it analyzes the fundamental principles of Perlin noise, Simplex noise, Value noise, and ...
Terrain Descriptors for Landscape Synthesis, Analysis and Simulation. Oscar Argudo, Eric Guérin, Hugo Schott, Eric Galin. Eurographics 2025 State of the Art. Authors' implementation. Abstract: ...
The JITEP generates spatial trajectories that satisfy the differential constraints of fixed-wing UAVs only when needed. It does not require the pre-determination of multiple maneuver forms. Given the ...
As artificial intelligence continues to reshape financial markets, it brings with it a core legal and strategic dilemma: who owns the algorithm? A recent Bank of England report raised alarm bells over ...