When rotating objects in Unity, Quaternion often appears. It is pronounced "kwa-ter-nee-on". However, if you are encountering it for the first time, it is a very confusing term. In the Inspector, ...
Abstract: RodFIter is a promising method of attitude reconstruction from inertial measurements based on the functional iterative integration of Rodrigues vector. The Rodrigues vector is used to encode ...
It essentially does what Maya/3DS/Blender do when you set xform before export, but without introducing program specific weirdness, changing mat orders, geometry ordering, changing FBX versions, IDs, ...
This project is a small demo and the code for a planar reflections probe, easy to incorporate into any project. It has a version for the Built-in Pipeline and one for URP. Feel free to use it on your ...
Abstract: This article presents two recursive quaternion filters for single-frame attitude determination from vector measurements. In the first filter, the estimate is sequentially projected on ...
One of the key elements of any 2D platformer is the main character. The way it moves and is controlled significantly shapes the game’s atmosphere — whether it's a cozy old-school game or a dynamic ...
This paper provides a comprehensive review of magneto-optical (MO) spectroscopy. In the first place, different methods of MO measurements such as the Faraday effect, MO Kerr effect, and Cotton-Mouton ...
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