NoiseShader is a Unity package that provides gradient noise functions written in HLSL. Most of these functions are ported from the webgl-noise library, originally developed by Stefan Gustavson and ...
The "Vertex Colors" section of the Poiyomi shader is a feature that reflects color and transparency in the material based on color information embedded in the avatar's vertices. In this article, I ...
Introduction: Human error is one of the leading causes of medical error. It is estimated that human error leads to between 250,000 and 440,000 deaths each year ...
I've always thought explosion effects were a weak point in action videogames. They're typically either a sprite animation thrown on some billboarded quads, or an underwhelming particle effect. So I ...