ASYLUM from Senscape released back in March 2025, and after dealing with Unreal Engine issues - they finally released the ...
Short of a couple of games, there's one app that's made the switch to Linux difficult — Lossless Scaling. It's actually an app I need more on Linux than I do on Windows, as both AMD and Nvidia don't ...
Most modern Android smartphones support Vulkan, a superior graphics API that outperforms the older OpenGL standard. Despite this hardware capability, many devices still default to OpenGL, leaving ...
The PocketBeagle 2 was first introduced with a 1.0 GHz Texas Instruments Sitara AM6232 dual-core Cortex-A53 GPUless SoC in February with Rev A0 of the PCB. The BeagleBoard.org Foundation has now ...
When Samsung integrated Vulkan API support into their flagship devices in 2016, they promised revolutionary graphics performance, efficiency, and gaming experiences. Yet surprisingly, most Galaxy ...
Emulating Nintendo 64 games on modern systems can be a complex but rewarding experience, especially with the powerful frontend RetroArch. This guide will walk you through the step-by-step process of ...
This is an ongoing project where I'm trying to make a performant voxel rendering engine using C++ and Vulkan. Compute shader which runs at half screen resolution. Marches rays through octree chunks ...
A game engine upgrade across a major version is quite a big thing, and it initially proved a little problematic for the open source evolution sim Thrive but it is done. What is Thrive? In Thrive, you ...
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